Animal Crossing Pocket Camp

While 2017 was a questionable year, one of the best things it brought was the release of Animal Crossing Pocket Camp in November. I am now obsessed.

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The game

Animal Crossing has existed in the world of gaming since 2001, first appearing on the Nintendo 64. It has since then had 7 games released across the multiple gaming devices. Pocket Camp is the latest instalment of the Animal Crossing world and is also the first to be used on a mobile device.

The transition

Adorable. There are no other words for this game except that: ADORABLE.

It follows the general aspect of Animal Crossing in that you play as a little digital person who spends their time building the perfect community. It is an RPG world building type game, where you can create and build whatever type of society that you please: For example in New Leaf, you are the new Mayor of a small town. In Pocket Camp, you run a campsite. Throughout the game, your fellow inhabitants are anthropomorphic animals, from elephants to hamsters and all other manner of animals in between. You carry out activities for the animals from planting certain plants to building certain features and adding to the overall success of your chosen area.

In Pocket Camp you travel about the different areas and fulfil tasks for the visiting animals. In return, they give you certain supplies that can then be used to craft features and furniture for your camp site. Each time you complete a task for an animal you develop a better relationship with them which in turn helps level you up, and as you level up you can craft and build a bigger variety of items.

Interior design

On of the best things about Animal Crossing is the ability to create whatever environment you wish: In each game you are given you’re own little house which you can decorate however you like, and even the town itself can be moulded to look however you wish. In Pocket Camp, you are almost spoilt for decorating room as you have the main area of your campsite, where visiting animals can request certain items or pieces of furniture, as well as having your own personal camper-van which you can decorate as you own private residence. The game allows you to constantly change the campsite having different themes: You can build a tree house for the animals that love all thing ‘cute’ or a skating half pipe for those who love ‘cool’ things.

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Animal Crossing is a game that also uses real time in it’s game play: 24 hours in game is 24 hours out of it. The game also changes with the seasons allowing you to build little snowmen in the winter or celebrate Halloween in the fall. In the main games the seasons also change which animals or fruit you can collect throughout the year meaning that you have to play for at least a solid year in order to catch the hundreds of different creatures that the game has on offer.

Pocket Camp also uses this to release timed events during the seasons. Currently as I write this, the game is running a Crystal Event, where each time you complete an animal’s task you are rewarded with crystal shards, which in turn can be used to craft items that are only available for a limited time. Over the Christmas period you could collect candy canes to craft cosy festive items and in the New Year you could watch a firework display. The upside to this is that you stay engaged with the game but the downside is that every item that is available for the limited event is also so darn cute that you become glued to your phone in order to get them all before the time runs out which is a whole new level of stress that only those who love collecting can really understand.

The Calm of Animal Crossing

Animal Crossing has always been a very calming game to play. Since there are no specific ‘quests’ that need to be completed, you can simply play the game at whatever pace suits you. The music is also calming as there is no real urgency for the game: It doesn’t matter if you want to play for 5 minutes or 5 years, the game ticks along as it needs to and you can spend your time with whatever activity you want to.

Pocket Camp is no different. As there are only 4 visiting areas, there are only 4 animals that have requests for you at any one time. Each animal has 3 requests to complete before they are satisfied, and depending on how much farming you’ve done before hand (catching fish or bugs or collecting fruit from trees and seashells off the beach) it will depend on how long it takes you to complete each task. At most, it can take about a half hour to finish all of the tasks (if that!) and I find this to be just the right amount of time to unwind: I can play it on my lunch break while I enjoy some food or even before bed instead of mindlessly scrolling through social media and making myself sad.

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This game is just as adorable as the others. The game is utterly charming, with each animal having their own style and wit. It is varied enough that you don’t get bored but also slow enough that you don’t feel any need to rush through the game. As there are no levels to complete you also don’t have to hit certain save points or checkpoints as the game just saves as you go on and each time you complete a task or change location. It is fun and calming and just utterly serene in every way.

Have any of you guys played this game? Let me know your thoughts below!

T xx


Never Alone review

Created by Upper One Games, this is a puzzle-platform game centred around the stories of Alaskan Natives. It follows the story of a young girl and her companion fox on her adventure to discover the source of terrible blizzards that are ravaging her village.

The stories

Based on the  traditional Iñupiaq tale “Kunuuksaayuka”, you play as a Inuit girl named Nuna. She, along with her arctic fox companion, set out to find what is causing terrible blizzards that are destroying her village. As you play, different stories and tales from Alaskan natives weave themselves in the story and become sub-levels in their own right. In one chapter, you encounter the Sky People which originate from the story of how the aurora borealis came about: Children who got too close to the lights were plucked from the earth and now dance in the sky to lure more children to their beautiful but dark world. The stories are blended together pretty seamlessly and provide a good overview of all of the different stories told by the Inuit people.

The game is also very intimate: whenever one of the playable characters dies, the other character still alive curls up into a ball and cries (I am not joking) and the camera slowly fades to black while also giving you a close up of their devastated faces. It is like the game is punishing you for being so rash with your decisions, and trust me…after the second or third time this happens you really will take your time to think about the different choices available.

The game play

The game follows the same sort of style as Limbo and Little Nightmares, mostly focused around solving puzzles while running from the elements and animals around you. Being set in Alaska, the biggest enemy you face is the environment: The water will freeze you, the winds can sweep you away and the sub-zero temperatures can leave you stranded if you do not think fast enough. Throughout the game you have to switch between playing as Nuna and as the fox, as each has their own set abilities: Nuna can lift and pull items, throw them if needed and use the one weapon you are given, while the fox can jump to hard to reach places and also interact with the spirit guides that you use throughout the game. This also means the game can be played co-op with one player controlling each character, but as a single player game it also adds another degree of thought as you also need to think fast about which character you need to use at any given time and for each individual situation.

Image result for never alone game gifs

As you play, you also unlock ‘cultural insights’ which are interviews and stories with Alaskan natives that provide more background information as to what you are about to play through. For me, this was really interesting, as you got to learn about a new culture while also seeing how the game developers used these stories to inspire different aspects throughout the game. For example, the only weapon you are given is not actually used as a weapon: The Bola is made up of a collection of weights that are tied onto the end of an intertwining cord that is spun around and thrown at a given target. In the game, you use this mostly to break ice blocks that are in your way or distract enemies while you escape. This lack of violence also relates to the Alaskan ideology that all of nature is balanced and that every action that challenges this can have very severe consequences.

Over all?

Definitely worth a play! If you want to play a game with a steady pace and an interesting story, then this is the one for you. The puzzle-platform nature of the game also means that there is no close combat interaction, so if you aren’t very keen on that type of play (I for one can not aim anything to save my life!) this game can give you adrenaline as well as a brain teaser while you play. It is beautifully made, with gorgeous images and a story just complex enough to keep you interested without being overwhelmingly complicated. The added notes about the Alaskan culture also makes the story more enjoyable, as you almost get a glimpse into how this culture lives on a daily basis.

CatQuest review


CatQuest is a action role-playing game created by The Gentlebros. This little indie game sees you play as a cat, who has to defeat the Dragon Lords in order to save his sister from an evil kidnapper. The game has everything that a role play does: Character personalisation, equipment upgrades, real time combat and easy to follow quests and side quests.


You play as the other wise nameless Hero Cat. You are accompanied by Spirry, a little floating cat spirit that acts as your guide and your feline Jiminy Cricket as you go through the game. You encounter a pretty wide array of NPCs, all of which have their own side quests that you can complete to varying degrees of difficulty to gain extra experience, money and sometimes even weapons or specialist armor and abilities. All of them are cat based in some way, from a macho cat sailor to a little pirate cat blacksmith. Even the enemies have punny names and cat like features…


The story starts with your cat sister being kidnapped and it is revealed that you (or should I say, your Hero Cat character) is descended from a bloodline of cats known as Dragon Slayers. They are, quite simply, cats who are very good at slaying dragons, of which there are a lot of in the Kingdom of Felingard. Yes, all of the places have cat-related names: Purr Cave, Feurry Cave…and so on and so forth.

To defeat the many different foes you have your main melee attack and magic. As you progress through the game and go up through the leveling system, you unlock different spells and different weapon upgrades. The weapon upgrades are usually hidden in locked chests which are in turn kept guarded in the many different caves and dungeons that you come across. The spells are learnt as you complete quests, and you can upgrade these by paying with the large amounts of gold that you are rewarded from completed the many quests and side quests available to you.


The attacking is pretty basic: You can just button smash the melee and this will usually do the trick. Different magic spells can be assigned to different buttons on your control pad and these can be used with the melee to help defeat foes. Some foes are weaker to magic spells, in some cases only needing one or two hits with a spell to be defeated. Other foes are weaker to melee. Magic is based on a bar that lowers when you use magic and is replenished by landing melee attacks. It is quite basic fighting, but it is good enough to keep the fights just long enough to need some thought and strategy but not so long that you lose interest in defeating that said foe.

Image result for cat quest gifsA little snapshot of how the magic and melee work together.

Final thoughts

The game is adorable. It is just the right about of action to keep you engaged, but fast paced enough that it doesn’t feel like a hard grind to the end. It is also very witty: At one point the creators also make a little cameo as anthropomorphic cats and help you along with a few weapon upgrades and new side quests. The game is charming, funny and the perfect way to unwind. While it is not a long game (I’d say no more than 10 hours if you want to complete every single side quest with every single weapon) it is heaps of fun and is worth a play just to see the Hero take a cat nap.


Should Photoshop be illegal?

In recent years there has been a lot of controversy around the use of digital enhancement software: The main issue of debate tends to focus on the fashion industry, as it is argued that magazines and editorial shoots gives young people an unrealistic and, in many cases, dangerous expectation of how their bodies should look. But it does raise an important question, as to when – and if ever – digital enhancement is necessary.

Why use it?

For most people in the creative industries, photo-manipulation is a basic tool in every trade. You can use it to make photos stand out more by making certain colours pop while other colours are muted; It allows you to ‘revamp’ images over the years to keep up with the changing industries; it also allows you to perfect every image that you take by allowing you to remove blemishes, straighten out lines, level the contrast and so on. The possibilities really are rather limitless as you can essentially make any image you have into a completely new and maybe even completely different picture. Furthermore, photo-manipulation is not an easy task: Besides from needing a very steady hand and a keen eye for detail, you also need heaps of patience to be able to sit and stare at the same pixel images for many hours at a time while you work on a particular project. This means that the more you practice, the better you get, and if you are someone who wants to work in a creative industry, these skills are invaluable.

Does it really show skill?

On one hand, it does take a certain level of skill to manipulate a photo: Even if you are simply adjusting the colour ratios of a photo, you must still have at least a basic understanding of the software as well as an understanding of photo composition. However to some extent, it almost doesn’t matter if the photo you have taken is completely pants if you have the knowledge to manipulate the original into something artistic. On the other hand, can you still deem yourself an ‘artist’ or a ‘photographer’ if you need to rely on software to make your photo great?

Does it create false expectations?

One of the universal truths of modern day society is that when you compare yourself to other people, you are undoubtedly going to become sad and disappointed with what you have in life. This is made worse when the pictures you are looking at are not the entire truth of that person’s life, nor is it an accurate representation of society as a whole: As beautiful as celebrities can be and as flawless as the Victoria Secret models are, the majority of photos taken of them are then manipulated to look more appealing than they are. The time old story of ‘sex sells’ means that we are more likely to pay attention to a beautiful body than we are to the sight of your average person, even though the average person is an attainable role model to have. In recent years, fashion companies such as Dior have even banned super skinny models in their cat walks, so why are we not banning them in photographs?

The dangers?

To begin with, super skinny models only add to the stereotype that in order to be considered ‘beautiful’ you have to weigh as little as possible. This is not only bad for society, where the percentage of people with eating disorders is gradually rising every year, but it is also bad for the industries that condone them, as it almost suggest that they care about making money more than they care about the people who sell their clothes for them. It also portrays an image that the people in modelling campaigns are the ‘normal’ people of society, and it is everyone else who looks bizarre, when it reality it is the opposite way around. But not only do these people already have incredible bodies (simply because they work out, eat healthy and, mostly, because it is literally their job to look stunning) but then editors set to work to exaggerate the images more: legs get longer, skin gets smoother, lips become fuller, muscles get more defined, until we see an image that is not only a poor representation of society, but a bad representation of that model as a person, as though the hours they have spent in the gym and all that clean eating was pointless because a piece of software s what makes them look flawless in the end.

The upside?

Photo manipulation can be hours upon hours of fun and since the software is still surprisingly new, it is very hard to become a master of it. The software is constantly developing and improving and as such so are the skills that come along with it. It also is now becoming a sought after skill in the creative industry, with more and more employers wanting at least a basic understanding of photo manipulation software. It stands to reason that there is a clear need for it in society otherwise why such a high demand for the skill within the workforce? It could even be argued that photo manipulation is an art form in its own right, as it combines many different disciplines, while still requiring an in-depth knowledge of them all in order to create an image that is new and striking.

So what do you think? Is it really necessary in an artistic world, or is it doing more damage then it’s worth? Let me know 🙂

T xx


Until Dawn: Review

PUBLIC SERVICE ANNOUNCEMENT: This game is currently free to download of the PSNetwork!

This weekend I spent most of my Friday night doing what any respectable 24 year old should be doing…playing a horror video game. I would like to say that I only did the game in sporadic play-throughs but no…I finished the game in maybe two nights. The first night, I had only just started, the story hadn’t begun to ramp up yet and I was tired. But the second night, I could NOT put the controller down. I needed to see how it ended and how I did overall.

General synopsis

Until Dawn is a 2014 horror game that tells the story of a group of teenagers. The story begins with them all playing a prank on one of the girls, who in her humiliation runs out onto the mountain, in the middle of winter and ends up getting lost. Her sister goes looking for her, only for them to fall down the mountain to their deaths. Fast forward a year, and the same group of friends are back at the mountain to pay their respects and honouring their friends’ memories. The characters are all varying degrees of generic teenagers: there’s a lot of angst, lots of unrequited love, lots of love triangles and therefore lots of drama BESIDES impending death and destruction. This game gives you the chance to play as every character, each taking their turn to play out the story as it is happening.

The Butterfly Affect aspect

The Butterfly Effect is the idea that one little decision or action can drastically alter the future: A flutter of a butterfly’s wings could cause a horrific storm 300 miles away. While it is far-fetched to think about it is still a really interesting idea, that all of our actions and our choices shape how our life turns out: One little chance meeting with someone on a train could mean you meet the love of your life, or being a few minutes late in the morning meant you never met that person to begin with. Until Dawn made it a bit more serious than that, making it very much a life or death situation, and the fact that the choices are timed forces you to make split second decisions that can alter the course of events following it. In the case of Until Dawn, this can determine whether or not the character you are playing as lives or dies.

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Game play itself

The game is similar to a telltale series game: Lots of cut scenes, lots of time to investigate places, quick time events and of course, timed choices. I am absolutely not a good person when it comes to shooting games, because try a I might I can not aim to save my life. These types of games suit me better: They feel like I’m watching a movie that I get to interact with, rather than having to try and beat countless enemies and complete quests. The story is awesome, as it keeps you really invested in what is happening: The only reason I stayed up for so long was because I needed to find out what would happen next.

The horror

This game is indeed a horror game though. It has jump scares galore, monsters that are scary as all hell and some genuinely tense moments: One of the scariest tasks is having to remain absolutely still (The PS4 controller has a motion sensor in it!) when a huge, screaming monster is circling you. The scares are also relatively clever, and are only used when really needed to progress the story forward. While some scares are very early on and are usually anti-climactic, it all helps to create that feeling of ‘horror’ within this game: What the characters go through, you go through as the player.

Image result for until dawn gifsJust one of the horrible deaths that can occur through bad decision making

The characters

Most importantly though, the characters are multi-dimensional: One of my favourite characters actually came across as the biggest jerk in the beginning, but as the game progresses and you start to see the consequences of your actions, the characters become far more important to you…some can even become LESS important to you when you see how they react to little choices you make. This game gets you invested from the get-go and I think that is what’s so enjoyable about it. Each character has their own set of personality traits, and you can also keep track on how every character views each other: Who is mad at who, who is fond of who, and who is most likely to leave you for dead just because you chose a seemingly small option. The characters are also surprisingly vast in personalities and it is nice to see them change throughout the course of the game.

Image result for until dawn gifsSam (played by Hayden Panettiere) and Josh (played by Rami Malek)


Well worth a play! The game itself may not be an overly long game, but with the amount of stress you go through you’ll probably be thankful for it! It is a very fun game either way, and the fact that every decision leads to a different series of events, the ending can be different each time you play it. It’s fun just to see how each decision can change things and, more importantly, which decisions ultimately do nothing even though it seems like a super hard choice.

Have any of you guys played it? Let me know below your views on the game 🙂

T xx


Best horror games

If you love a puzzle…

Limbo is actually a pretty simple game design, and yet somehow it just works. You play as a little boy, wondering through different areas trying to find his sister. It is almost all in black and white (or at least super muted tones) and works mostly based on shadows. Now while this game isn’t the traditional ‘horror’ game, it is definitely a game that puts you on edge and makes you feel uneasy: At one point, you hack off a giant spider’s legs with a bear trap, and at another point you lure murderous children (or at least slightly older than you teenagers) to death-by-stomping-machine…All while very little is explained to you and there is no more story than what you piece together as you go.

Image result for limbo gameSimple, yet effective

The puzzles are just challenging enough to make you think, while still being hard enough that it may test your patience attempting them four or five times. The art work is both calming and unsettling, and it’s simplicity is probably what makes it so enjoyable. It is definitely worth a play if you fancy something that’s scary while still being charming.

For the survivalist…

Outlast (1+2…so this may be a cop out…) is a survival horror game. In both games you play as some poor man who just ended up in the wrong place at the very worst time possible. In Outlast 1, you are trying to escape a mental asylum, and in Outlast 2, you are trying to rescue your wife from a mental religious cult: Po-tay-to po-tar-to. In both games however you are armed with nothing but relatively good stamina and a video camera to document your journey…and help you navigate the very dark crawl spaces. You have no weapons to fight back with and so you can either run or hide from the vast array of scary characters who want nothing more than to harm you.

Image result for outlastA little visit in Outlast

Both games are terrifying, and not only because you can’t fight back. Both games are really quite graphic with the blood, violence and mutilation that you are bound to encounter (so I suppose parental guidance should be stated!) and so is not a game for the fainthearted for that reason more than anything. The stories may be relatively flimsy – in many cases you aren’t sure why or how you even got into this situation in the first place – but the overall pace of the game is so well structured that you rarely get time to think about anything other than escaping…preferably with as many limbs as possible still attached to you. Jump scares galore, graphic violence and some truly terrifying moments, this game will definitely keep you up at night.

For the nostalgia….

Resident Evil VII was largely a success…while it may have varied a lot from the original games of the 90s, the game had a lot of nods to them for the fans. The game itself, was actually a lot of fun. While it may have been a relatively short game (roughly 8-9 hours) it was packed with everything you would expect from a horror: jump scares, abandoned houses, viruses, plagues, bugs, demon possessed families and even creepier non-possessed adults. The best thing about this game was also the high tech aspect of it all: Playing the high-resolution, wonderfully life-like animated game was bad enough without playing it in virtual reality. This game had everything you would want; decent story line, lots of monsters, lots of levels and, most importantly, lots of weapons to defeat them all with. If you don’t feel like sleeping for a long time, then have a go at this!

Image result for resident evil 7Meet the Bakers

Just because you like the scares…

Slenderman (again, a slight cop out) is not necessarily a ‘game’ in the same way the above mentioned are: There isn’t really a story passed the point of ‘Slenderman wants you dead’ and ‘find the papers’. The game, despite it’s simplicity, really is quite fun and is actually a bit of a cult classic these days. It’s surprising how scary a little bit of static on your screen can make you and I promise you, no matter how many times you play the game, it will still make you nervous when it happens. There isn’t much else to say on this game because there really isn’t much to it apart from jump scares, but if you just want a little game to play with people or because you’re bored one night, then this is the game for it.

Image result for slender manSlenderman awaits….

Similarly to the above is Five Nights at Freddy’s…because…well this one is pretty self explanatory!

For the nightmares…

While this demo is pretty hard to come across now (the game itself was scrapped before full release) it was truly scary. It was a demo released to raise interest for a new horror game made by Kojima Productions and featured the acting talent of The Walking Dead’s Norman Reedus. It was pretty basic in theory: You walk a long a corridor of a house, walk through a door in the basement, which then brings you out at the start of the corridor again while all the while changing to become more horrific each cycle. I think almost everyone is aware of the fetus in the bathroom sink….yeah…that’s somehow not the most unnerving of things you will see in this game. If you are looking for nightmares then just watch the game play of this because it is genuinely unsettling…and if you’re brave/stupid enough to actually play the game then be prepared for a psychological trip.

Image result for PT gameOh hey…

What about you guys? What are some of your favourite horror games?

T xx