While 2017 was a questionable year, one of the best things it brought was the release of Animal Crossing Pocket Camp in November. I am now obsessed.
Animal Crossing has existed in the world of gaming since 2001, first appearing on the Nintendo 64. It has since then had 7 games released across the multiple gaming devices. Pocket Camp is the latest instalment of the Animal Crossing world and is also the first to be used on a mobile device.
Adorable. There are no other words for this game except that: ADORABLE.
It follows the general aspect of Animal Crossing in that you play as a little digital person who spends their time building the perfect community. It is an RPG world building type game, where you can create and build whatever type of society that you please: For example in New Leaf, you are the new Mayor of a small town. In Pocket Camp, you run a campsite. Throughout the game, your fellow inhabitants are anthropomorphic animals, from elephants to hamsters and all other manner of animals in between. You carry out activities for the animals from planting certain plants to building certain features and adding to the overall success of your chosen area.
In Pocket Camp you travel about the different areas and fulfil tasks for the visiting animals. In return, they give you certain supplies that can then be used to craft features and furniture for your camp site. Each time you complete a task for an animal you develop a better relationship with them which in turn helps level you up, and as you level up you can craft and build a bigger variety of items.
On of the best things about Animal Crossing is the ability to create whatever environment you wish: In each game you are given you’re own little house which you can decorate however you like, and even the town itself can be moulded to look however you wish. In Pocket Camp, you are almost spoilt for decorating room as you have the main area of your campsite, where visiting animals can request certain items or pieces of furniture, as well as having your own personal camper-van which you can decorate as you own private residence. The game allows you to constantly change the campsite having different themes: You can build a tree house for the animals that love all thing ‘cute’ or a skating half pipe for those who love ‘cool’ things.
Animal Crossing is a game that also uses real time in it’s game play: 24 hours in game is 24 hours out of it. The game also changes with the seasons allowing you to build little snowmen in the winter or celebrate Halloween in the fall. In the main games the seasons also change which animals or fruit you can collect throughout the year meaning that you have to play for at least a solid year in order to catch the hundreds of different creatures that the game has on offer.
Pocket Camp also uses this to release timed events during the seasons. Currently as I write this, the game is running a Crystal Event, where each time you complete an animal’s task you are rewarded with crystal shards, which in turn can be used to craft items that are only available for a limited time. Over the Christmas period you could collect candy canes to craft cosy festive items and in the New Year you could watch a firework display. The upside to this is that you stay engaged with the game but the downside is that every item that is available for the limited event is also so darn cute that you become glued to your phone in order to get them all before the time runs out which is a whole new level of stress that only those who love collecting can really understand.
The Calm of Animal Crossing
Animal Crossing has always been a very calming game to play. Since there are no specific ‘quests’ that need to be completed, you can simply play the game at whatever pace suits you. The music is also calming as there is no real urgency for the game: It doesn’t matter if you want to play for 5 minutes or 5 years, the game ticks along as it needs to and you can spend your time with whatever activity you want to.
Pocket Camp is no different. As there are only 4 visiting areas, there are only 4 animals that have requests for you at any one time. Each animal has 3 requests to complete before they are satisfied, and depending on how much farming you’ve done before hand (catching fish or bugs or collecting fruit from trees and seashells off the beach) it will depend on how long it takes you to complete each task. At most, it can take about a half hour to finish all of the tasks (if that!) and I find this to be just the right amount of time to unwind: I can play it on my lunch break while I enjoy some food or even before bed instead of mindlessly scrolling through social media and making myself sad.
This game is just as adorable as the others. The game is utterly charming, with each animal having their own style and wit. It is varied enough that you don’t get bored but also slow enough that you don’t feel any need to rush through the game. As there are no levels to complete you also don’t have to hit certain save points or checkpoints as the game just saves as you go on and each time you complete a task or change location. It is fun and calming and just utterly serene in every way.